VTK-m  2.0
ComputeMeshBoundary2D.h
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42 // This code is an extension of the algorithm presented in the paper:
43 // Parallel Peak Pruning for Scalable SMP Contour Tree Computation.
44 // Hamish Carr, Gunther Weber, Christopher Sewell, and James Ahrens.
45 // Proceedings of the IEEE Symposium on Large Data Analysis and Visualization
46 // (LDAV), October 2016, Baltimore, Maryland.
47 //
48 // The PPP2 algorithm and software were jointly developed by
49 // Hamish Carr (University of Leeds), Gunther H. Weber (LBNL), and
50 // Oliver Ruebel (LBNL)
51 //==============================================================================
52 
53 #ifndef vtk_m_worklet_contourtree_augmented_mesh_dem_mesh_types_mesh_boundary_compute_mesh_boundary_2D_h
54 #define vtk_m_worklet_contourtree_augmented_mesh_dem_mesh_types_mesh_boundary_compute_mesh_boundary_2D_h
55 
58 
59 namespace vtkm
60 {
61 namespace worklet
62 {
63 namespace contourtree_augmented
64 {
65 
66 // Worklet to collapse past regular vertices by updating inbound and outbound as part
67 // loop to find the now-regular vertices and collapse past them without altering
68 // the existing join & split arcs
70 {
71 public:
72  typedef void ControlSignature(FieldIn boundaryId, // (input)
73  WholeArrayIn sortIndices, // (input)
74  ExecObject meshBoundary, // (input)
75  FieldOut boundaryVertexArray, // output
76  FieldOut boundarySortIndexArray // output
77  );
78  typedef void ExecutionSignature(_1, _2, _3, _4, _5);
79  using InputDomain = _1;
80 
81 
82  // Default Constructor
85 
86  template <typename InFieldPortalType, typename MeshBoundaryType>
87  VTKM_EXEC void operator()(const vtkm::Id& boundaryId,
88  const InFieldPortalType sortIndicesPortal,
89  const MeshBoundaryType& meshBoundary,
90  vtkm::Id& boundaryVertex,
91  vtkm::Id& boundarySortIndex) const
92  {
93  auto meshStructure2D = meshBoundary.GetMeshStructure();
94  vtkm::Id numBoundary = 2 * meshStructure2D.MeshSize[1] + 2 * meshStructure2D.MeshSize[0] - 4;
95 
96  // For comments: [0] -> column, [1] -> row
97  // Define the boundaryVertex result
98  if (boundaryId < meshStructure2D.MeshSize[0])
99  {
100  boundaryVertex = meshStructure2D.VertexId(vtkm::Id2{ boundaryId, 0 });
101  }
102  // then bottom row
103  else if (boundaryId > numBoundary - meshStructure2D.MeshSize[0] - 1)
104  {
105  boundaryVertex = meshStructure2D.VertexId(vtkm::Id2{
106  boundaryId + meshStructure2D.MeshSize[0] - numBoundary, meshStructure2D.MeshSize[1] - 1 });
107  }
108  // then the row ends
109  else
110  { // row ends
111  boundaryVertex = meshStructure2D.VertexId(vtkm::Id2{
112  ((boundaryId - meshStructure2D.MeshSize[0]) % 2) ? (meshStructure2D.MeshSize[0] - 1) : 0,
113  ((boundaryId - meshStructure2D.MeshSize[0]) / 2) + 1 });
114  } // row ends
115  // and fill in the sort index array as well
116  boundarySortIndex = sortIndicesPortal.Get(boundaryVertex);
117 
118  /* TODO/FIXME: Delete this comment after code review and tests
119  // compute how many elements are needed
120  indexType nBoundary = 2 * nRows + 2 * nCols - 4;
121 
122  boundaryVertexArray.resize(nBoundary);
123  boundarySortIndexArray.resize(nBoundary);
124 
125  // loop to add in the vertices
126  // NB: the arithmetic here is chosen to guarantee that the vertex indices
127  // are in sorted order in the output - I'm not sure that this is necessary, but . . .
128  for (indexType boundaryId = 0; boundaryId < nBoundary; boundaryId++)
129  { // loop through indices
130  // do top row first
131  if (boundaryId < nCols)
132  boundaryVertexArray[boundaryId] = vertexId(0, boundaryId);
133  // then bottom row
134  else if (boundaryId > nBoundary - nCols - 1)
135  boundaryVertexArray[boundaryId] = vertexId(nRows - 1, boundaryId + nCols - nBoundary);
136  // then the row ends
137  else
138  { // row ends
139  indexType row = ((boundaryId - nCols) / 2) + 1;
140  indexType col = ((boundaryId - nCols) % 2) ? (nCols - 1) : 0;
141  boundaryVertexArray[boundaryId] = vertexId(row, col);
142  } // row ends
143  // and fill in the index array as well
144  boundarySortIndexArray[boundaryId] = sortIndices[boundaryVertexArray[boundaryId]];
145  } // loop through indices
146  */
147  }
148 
149 }; // ComputeMeshBoundary2D
150 
151 } // namespace contourtree_augmented
152 } // namespace worklet
153 } // namespace vtkm
154 
155 #endif
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D::ExecutionSignature
void ExecutionSignature(_1, _2, _3, _4, _5)
Definition: ComputeMeshBoundary2D.h:78
VTKM_EXEC
#define VTKM_EXEC
Definition: ExportMacros.h:51
vtkm
Groups connected points that have the same field value.
Definition: Atomic.h:19
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D::ComputeMeshBoundary2D
VTKM_EXEC_CONT ComputeMeshBoundary2D()
Definition: ComputeMeshBoundary2D.h:84
WorkletMapField.h
VTKM_EXEC_CONT
#define VTKM_EXEC_CONT
Definition: ExportMacros.h:52
vtkm::worklet::WorkletMapField::FieldOut
A control signature tag for output fields.
Definition: WorkletMapField.h:60
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D::ControlSignature
void ControlSignature(FieldIn boundaryId, WholeArrayIn sortIndices, ExecObject meshBoundary, FieldOut boundaryVertexArray, FieldOut boundarySortIndexArray)
Definition: ComputeMeshBoundary2D.h:72
vtkm::Id
vtkm::Int32 Id
Represents an ID (index into arrays).
Definition: Types.h:191
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D::operator()
VTKM_EXEC void operator()(const vtkm::Id &boundaryId, const InFieldPortalType sortIndicesPortal, const MeshBoundaryType &meshBoundary, vtkm::Id &boundaryVertex, vtkm::Id &boundarySortIndex) const
Definition: ComputeMeshBoundary2D.h:87
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D
Definition: ComputeMeshBoundary2D.h:69
vtkm::worklet::WorkletMapField::FieldIn
A control signature tag for input fields.
Definition: WorkletMapField.h:49
vtkm::worklet::contourtree_augmented::ComputeMeshBoundary2D::InputDomain
_1 InputDomain
Definition: ComputeMeshBoundary2D.h:79
Types.h
vtkm::Vec< vtkm::Id, 2 >
vtkm::worklet::WorkletMapField
Base class for worklets that do a simple mapping of field arrays.
Definition: WorkletMapField.h:38